Kazan, Russian Federation
Being both an experimentalist by nature and enthusiast of neat solutions, I strive to_learn/for/to_know_how:
• structured information [streams],
• overall new technologies [in various areas],
• architectural patterns and approaches (OOP, ECS, functional, etc.),
• and languages (natural and programming ones).
I'd say being somewhat close to people is an important aspect of my life, too.
Chinese, English, German, Russian
Keras\TensorFlow, pandas, spaCy, Scrapy, Flask, requests.
November 2017 — currently
Back-end\ML developer at OWN.space, info.own.space
Mostly
I am responsible for improving the existing agents, designing and
implementing new ones, and, from time to months) time, improving the
existing agents' architecture.
August 2018 — July 2019
1 year
UE4 Developer at Timenudge Studios, www.playvertex.com/
Vertex is complete re-vamp of «Star Wars: Jedi Knight» on Unreal Engine 4.There, I worked on gameplay mechanics design (abilities) and implementation (guns), lore essentials (i.e., narrative design), dev-ops (Perforce deployment and support), public relations in CIS (DevGamm conference).
October 2016 — July 2018
1 year 10 months
Lead Programmer, Project Manager at Gray Rat
«Star Wars: Republic Commando 2» Unreal Engine 4 game project. GDD, architecture + tech. design specifications, gameplay modules (UE4 C++ API), script (writing and editing), character rigging (Blender), shaders and level design (WorldMachine, VFX via UE4 particle system), SMM (3K fans).
May 2017 — September 2017
5 months
UE4 Programmer at GD Forge, gdforge.ru/
«Cycle» game project: survival, sandbox, craft, quests, fights, buildings.
March 2012 — July 2012
5 months
Java Developer at Eureka BPO, www.eurekabpo.ru/en/
Create, modify, and test modules for Alfresco ECM platform.
Amazon Web Services (AWS), Django, Flask, Keras, Machine Learning, Natural Language Processing, Pandas, TensorFlow